2 Oct, ’24
Prestige, Succession, and New Game+
by Cal
Recently while not feeling well, I picked up a new free incremental game on Steam. (It's nice, it doesn't try to micro-transaction you to death, like all the others these days.) And that reminded me of an interesting exchange I had on Discord, and that got me thinking... There's several different "start the game over" type of mechanics, and you'd think they'd all be pretty similar, but in practice, they feel completely different. So I asked myself one of my favorite questions: why?
28 Sep, ’24
We're making it happen: First Livestream next week!
by Cal
TL;DR: I'm going to finally start doing some live streams! The first stream will be 4pm EST/1pm PST, Oct 4, at [twitch.tv/glassdragonstudios](https://twitch.tv/glassdragonstudios). I'll be getting my feet wet with Rust and SpacetimeDB by making something like a MUD!
24 Sep, ’24
Frameworks vs Engines, or: It's Not You, Godot, It's Me
by Cal
I've been learning how to work with Godot 4 for the past few months, and honestly I think it's a great engine. I like the whole modular design of its scene/node system - it suits the way I like to structure mechanics and stuff really well. GDScript is incredibly easy to pick up if you have any previous programming experience. It's got a ton of useful tools for setting up your 2D (and 3D, but you couldn't pay me to make a 3D game) environments and handling collision physics and all of that stuff. And it's Free and Open Source! Theoretically and philosophically, it was a perfect fit.
20 Sep, ’24
New Blog, New Game
by Cal
Starting a new blog off with a post about a new game idea seems appropriate.