12 Jan, ’25

A Better Review of Critter Cove

by Cal

In my last post, I had a section about playing Critter Cove and my opinions on it. Since then, I've "finished" the demo (as in, I got through all the main progression line that the demo covers - the game lets you keep playing as long as you want and there's still stuff to do) and... honestly, I'd say my opinion is substantially more favorable than it was before.

Now, nothing I said last time has stopped being true. I'm maybe getting used to the voice noise (it turns out that people can in fact have another voice pitch and it's even higher please save me). I've mostly tuned out the slightly awkward running animation, so that's fine. Et cetera et cetera.

The main thing I learned is: once you start redeveloping the island, you get tourism. Do you know what the tourism is? It's a low-scale management sim! You get regular tourist visits and they have style and activity preferences and wander around the island doing things if there are things to do and you earn money from it??

To put it bluntly: I WAS NOT EXPECTING THIS. Is this how those My Time At X games work? Have I been missing out on a whole life sim/management sim mashup subgenre this whole time or is this game doing a new thing?? I need to know!!

On the other hand, you get such a limited glimpse into this mechanic in the demo, I can't gauge how in-depth it gets. Maybe it's just window-dressing, what I saw of it is the whole thing, and I'm destined for disappointment. I just know that it instantly shot the game up in my personal rankings.

Ultimately... I was initially dubious about it being worth the current $25 price tag, but even with the irregular polish, based on how much content there seems to be and the breadth of the mechanics, I take that back. I've reached my budget cap for buying new games for the moment, though, so I've just wishlisted it and will be sitting on it for a while. I might play the demo more, but... I dunno, sinking time into a save that won't matter1 is a little bit of a downer.

Some other things I discovered since I last wrote which resolved some of my complaints (that I hadn't shared):

On the less enthusiastic side of things, the issues I still have, which may or may not have been resolved in the paid version and I am assuming have not because I like to keep my expectations low:

Despite all that, I still think it looks like a pretty darn good game.


  1. The Critter Cove demo saves do transfer over to the full game... normally. But it's Windows-only and I play on Linux via Proton, and due to the way that works, I've never gotten a demo save to successfully transfer over even when it's supported. I could hack it in, probably, but... that's a pain for something that might not even work, you know?