Glass Dragon Studio https://glassdragon.xyz/ Fri, 05 Dec 2025 07:02:14 +0000 Fri, 05 Dec 2025 07:02:14 +0000 Grav Dev Update 03, or: New site, same as the old site Cal This month's I'm-posting-this-later-than-I-intended is brought to you by: Family Holidays, and how I always think I'm going to have so much free computer time during them while I don't have to do my n ... Fri, 05 Dec 2025 01:39:54 +0000 https://glassdragon.xyz/blog/dev-update-03 Dev Update 02, or: And this is why I'm not labelling them by month I realized a very important thing last month, which is that writing up the whole update at the beginning of the month is a terrible idea and takes me forever! Instead, I realized, I should write updat ... Tue, 04 Nov 2025 06:49:02 +0000 https://glassdragon.xyz/blog/dev-update-02 Dev Update 01 I started writing this up a week ago when I was intending to post it, and then I never actually got past the first line! I'm so great at this! Last month in August, 2025, most of what I got done was o ... Fri, 12 Sep 2025 04:34:04 +0000 https://glassdragon.xyz/blog/dev-update-01 Blogging Roadmap (And About Roadmaps), or: Can blogs even have roadmaps or is that just a tech thing? A month or so after my last update, I realized I was doing the thing where when I'm not feeling like death lightly-warmed-over any more, I get so excited at the prospect of being functional again that ... Mon, 04 Aug 2025 17:40:26 +0000 https://glassdragon.xyz/blog/blogging-roadmap-and-about-roadmaps An Update on Progress, Post-Major-Life-Event Well. Due to Life Events ™️, February was entirely a lost cause on accomplishing anything involving game development. Or blogging. Let alone blogging about game development. I'll be keeping this brief ... Sat, 08 Mar 2025 19:13:28 +0000 https://glassdragon.xyz/blog/an-update-on-progress-post-major-life-event "Cozy Game" Dev Log: Prototyping gather mechanics I'm finally getting into the actual mechanics of the game! I always like to take the approach of building from the "bottom" up - which means, in this case, the first order of business is building all ... Mon, 13 Jan 2025 19:35:54 +0000 https://glassdragon.xyz/blog/cozy-game-dev-log-prototyping-gather-mechanics A Better Review of Critter Cove In my last post, I had a section about playing Critter Cove and my opinions on it. Since then, I've "finished" the demo (as in, I got through all the main progression line that the demo covers - the g ... Sun, 12 Jan 2025 01:01:46 +0000 https://glassdragon.xyz/blog/a-better-review-of-critter-cove Progress, Despite Everything, or: Being "Free Tech Support" isn't really any better when it's for yourself WELL. It's been a fun week! Somehow I've managed to have pretty much all my domain renewals/expirations coming up in the January/February time period, so I've been having to deal with some... unexpect ... Thu, 09 Jan 2025 16:00:53 +0000 https://glassdragon.xyz/blog/progress-despite-everything Game dev, how I missed you Great news, everyone! I can work on game dev in my IDE again without my entire computer locking up and dying! I'm so happy. Since I managed to get my dev environment working again, I've gotten a few t ... Tue, 31 Dec 2024 23:08:23 +0000 https://glassdragon.xyz/blog/game-dev-how-i-missed-you The Challenge of Online Games, or: What's the best way to build an endless-lifetime game, and why it's horizontal progression There's a phenomenon that I personally find super interesting - especially since my main interest in creating games is online and web-based games - and it lies in the key difference between those onli ... Mon, 30 Dec 2024 21:16:09 +0000 https://glassdragon.xyz/blog/the-challenge-of-online-games