Dev Update 02And this is why I'm not labelling them by month
I realized a very important thing last month, which is that writing up the whole update at the beginning of the month is a terrible idea and takes me forever! Instead, I realized, I should write updates as I went. So of course I proceeded to Not Do That.
Anyway, only a few days "late" this time, but here's a very very quick recap of the past couple months.
- I ported over a whole bunch of stuff from Godot 4.1 to Godot 4.5 in pursuit of my sidescroller platformer farming life sim game.
- I prototyped up said platformer farming game to the point of being able to run around, interact with things, place decorations, till the ground, and plant, water, and harvest crops.
- In my cyberpunk game, I reimplemented the ability for an object to generate other objects that are in packaging, thus returning my vending machines back to their original state of glory.
- I also fixed a whole BUNCH of bugs involving item spawning and money transactions. Aaaaa.
- I went down a rabbit hole of improving my map generator. It makes much better maps, now, but it's still not quite what I want from it.
- The last week of October I helped squash a bunch of bugs in Aelandris - it's having a playtest right now. (This is the game I owe a crafting system for. Which I wanted to get done for This Playtest, haha. Ha. Welp.)
Aaaand that covers it!