Dev Update 01
I started writing this up a week ago when I was intending to post it, and then I never actually got past the first line! I'm so great at this!
Last month in August, 2025, most of what I got done was on NEXUS.
- I completely refactored the Energy/Hunger system to be more generic, so that a) I don't have to hotswap a special version of the handler onto Vampires, and b) I can later properly support non-living Characters taking actions that require energy. Like drones or security robots.
- I improved the mechanics for looking at things to implement
GLANCE
(shows only the quick key details of a thing) andSTUDY
(shows a whole bunch of extra thorough details of a thing.) This'll be especially important for crafting and parkour! - I also modified the way the contents of a thing are displayed, so that they get rendered at different levels of detail based on what type of looking you're doing.
Glancing at a packet of snacks
Studying a packet of snacks
Not a whole lot in anything else, although I did decide firmly that my godot game is going to be a sidescroller, which means I can use a lot of my existing prototypes. (Yes, a farming life sim sidescroller. It's gonna be great.)