Dev Update 03New site, same as the old site

by Cal

This month's I'm-posting-this-later-than-I-intended is brought to you by: Family Holidays, and how I always think I'm going to have so much free computer time during them while I don't have to do my normal daily responsibilities and I never, ever do.

November! November I did some more stuff over with Aelandris, helping smash bugs and troubleshoot, mostly, although I got 90% of a user migration tool done for migrating accounts and character creation details done. It needs some polish and thorough testing to be usable.

I also moved my entire website here onto a new backend, which was... fun. So, I had been using PicoCMS, see, and I had this impulse to go see if they had made any progress towards a 3.0 since I last checked years ago, or had any other minor 2.x releases, and after a bit of digging I discovered from the GitHub site (not their official website, mind!) that the entire project has been abandoned, deprecated, and is no longer under development. Hurraaaaay.

I looked sadly at the options and decided to choose Grav - I'd liked it in the past, but was dismayed about how heavy and featureful it was, which isn't what I want. But I've gotten some experience with Symfony since way back then (and probably the Grav project has matured quite a bit, I think it was still young) and after some grumbling I discovered that I can just yeet 90% of the default plugins that it comes with and get pretty much the setup I want. And the site looks basically identical! Honestly, this is where probably 50% of my work went last month.

Hmm, what else. I spent some time spinning up an experimental game (because I want to play it, as is usually the motive behind those things) which is basically just a Numbers Go Up, With Style, web game. Oh! And I discovered the term PBBG! Persistent Browser-Based Game! So now instead of just saying "yeah I make web-browser-based games" I can say "yeah I make PBBGs" and sound obtuse and cryptic enough for people to take me seriously. Aw yeah.

Then, the end of the month was taken up by slamming down a really quick mini event for Thanksgiving in Monsters & Materials and then cranking out the Christmas event that I wanted to do last year. (By the way, said Christmas event went live today! You get to make melty snowmen that leave behind gifts!)